Third-party Ad Network SDK Integration

AdMarvel supports the following ad networks on the client-side:

Ad network Version Supported ad types
Banner Interstitial Native Rewarded
AdColony 2.6.1.1 Yes Yes Yes Yes
Amazon 2.2.13 Yes Yes No No
Chartboost 6.3.0 No Yes Yes Yes
FaceBook 4.9.1 Yes Yes Yes No
InMobi 5.1.2 Yes Yes Yes Yes
Google/AdMob SDK 7.6.0 Yes Yes Yes No
Heyzap 9.3.7 No Yes Yes No
Millennial 6.1.0 Yes Yes Yes No
Vungle 3.2.0 No Yes No Yes
Verve 2.5.0 Yes Yes No No
Unity Ads 1.5.6 No Yes No Yes
YuMe 17.4.0.18 No Yes No No

The Opera Mediaworks SDK is designed to be used universally on iPhone and iPad apps.

Integrating with AdColony

Add the following frameworks in your application project:

  • libz.1.2.5.dylib
  • AdSupport (Weak linked if deployment target is less than 7.0)
  • AudioToolbox
  • AVFoundation
  • CoreGraphics
  • CoreMedia
  • CoreTelephony
  • EventKit
  • EventKitUI
  • MediaPlayer
  • MessageUI
  • QuartzCore
  • Social (Weak linked if deployment target is less than 7.0)
  • StoreKit (Weak linked if deployment target is less than 7.0)
  • SystemConfiguration
  • WebKit (Weak linked if deployment target is less than 8.0)
  • The base deployment target supported by AdColony is 6.0.
  • AdColony SDK requires “-ObjC” and “-fobjc-arc” to be set as part of your Other Linker Flags in your project.
  • If you compile your app with iOS SDK 9.0, you must disable App Transport Security (ATS). See here for instructions on disabling ATS.
  • To ensure your iOS app continues to work with ads served by the AdColony mobile ad network, you must whitelist AdColony Apps. See here for instructions on whitelisting apps.

You can initialize the AdColony SDK by providing the AdColony credentials in the info.plist file of your application. Add the following keys to your info.plist file:

Key Name
Description
Sample Value
Required
ADMARVEL_ADCOLONY_APP_ID App ID provided by AdColony. 121hddju1234 Yes
ADMARVEL_ADCOLONY_AD_ZONES Zones provided by AdColony. Multiple zones must be comma-separated values without any spaces. 12345,12346,12347 Yes
ADMARVEL_ADCOLONY_LOGGING Set to YES to turn on debug logs for AdColony and NO to turn off the debug logs. YES, NO No
ADMARVEL_ADCOLONY_CUSTOM_ID Custom ID for AdColony. No

You must pass all the values as strings.

Integrating with Amazon

Add the following frameworks in your application project:

  • AdSupport
  • CoreGraphics
  • CoreLocation
  • CoreTelephony
  • Foundation
  • UIKit
  • SystemConfiguration
  • CoreTelephony
  • MediaPlayer
  • The base deployment target supported by Amazon is 6.0.
  • While building with Xcode 7.0, publishers might get the warning: AmazonMobileAdsSDK-Prefix.pch.pch: No such file or directory.
  • Amazon ad network does not support App Thinning. You must set enablebitcode to “NO” in your project’s build settings.
  • If you compile your app with iOS SDK 9.0, you must disable App Transport Security. See here for instructions on disabling ATS.

Integrating with Chartboost

Add the following frameworks in your application project:

  • StoreKit
  • Foundation
  • CoreGraphics
  • UIKit
  • The base deployment target supported by Chartboost is 6.0.
  • While building with Xcode 7.0, publishers might get the warning: Chartboost-Prefix.pch.pch: No object file for requested architecture.
  • The Chartboost SDK is compatible with iOS version 6.0 or higher and devices iPhone 3GS or higher, iPod 3rd generation or higher, and all iPads.
  • Chartboost ad network does not support App Thinning. You must set enablebitcode to “NO” in your project’s build settings.

Integrating with Facebook

Add the following frameworks in your application project:

  • AdSupport
  • CoreGraphics
  • CoreMotion
  • CoreImage
  • Foundation
  • StoreKit
  • UIKit
  • SystemConfiguration
  • The base deployment target supported by Facebook is 7.0.
  • While building with Xcode 7.0 and setting application deployment target less than 7.0, publishers might get the warning: object file (FBANBannerAdAdapter.o) was built for newer iOS version (7.0) than being linked (6.0).

Disabling ATS

If you compile your app with iOS SDK 9.0, you must disable App Transport Security. Currently, you will need to whitelist the Facebook domains in your app by adding the following to your application’s plist:

Whitelisting Facebook Apps

To ensure your iOS app continues to work with ads served by the Facebook mobile ad network, add the following properties to your app’s Info.plist file:

Integrating with GoogleAdMob

Add the following frameworks in your application project:

  • AdSupport
  • AudioToolbox
  • CoreGraphics
  • CoreMedia
  • EventKit
  • EventKitUI
  • MessageUI
  • StoreKit
  • SystemConfiguration
  • The base deployment target supported by GoogleAdMob is 6.0.
  • Google/AdMob SDK no longer works with the -all_load Other Linker Flag. If you have third party libraries that require the -all load flag try removing them from your project, removing the -all_load flag, and then adding the Other Linker Flag -force_load PATH/TO/LIB/<library filename>.
  • GoogleAdMob ad network does not support App Thinning. You must set enablebitcode to “NO” in your project’s build settings.
  • If you compile your app with iOS SDK 9.0, you must disable App Transport Security. See here for instructions on disabling ATS.

Integrating with Heyzap

Add the following frameworks to your application project:

  • AdSupport
  • CoreGraphics
  • CoreTelephony
  • EventKit
  • EventKitUI
  • MediaPlayer
  • MobileCoreServices
  • QuartzCore
  • Security
  • StoreKit
  • iAd
  • libsqlite3.dylib
  • libxml2.dylib

Heyzap ad network does not support App Thinning. You must set enablebitcode to “NO” in your project’s build settings.

Integrating with InMobi

Add the following frameworks to your application project:

  • AdSupport
  • AudioToolbox
  • AVFoundation
  • CoreLocation
  • CoreTelephony
  • EventKit
  • EventKitUI
  • MediaPlayer
  • MessageUI
  • Security
  • Social
  • UIKit (Weak linked if deployment target is less than 7.0)
  • StoreKit
  • SystemConfiguration
  • libsqlite3.0.dylib
  • libz.dylib
  • The base deployment target supported by InMobi is 7.0.
  • While building with Xcode 7.0 and setting application deployment target less than 8.1, publishers might get the warning: object file (IMPing.o) was built for newer iOS version (8.1) than being linked (6.0).
  • InMobi ad network does not support App Thinning. You must set enablebitcode to “NO” in your project’s build settings.
  • If you compile your app with iOS SDK 9.0, you must disable App Transport Security. See here for instructions on disabling ATS.

Integrating with Millennial

Add the following frameworks to your application project:

  • AdSupport
  • AudioToolbox
  • AVFoundation
  • CoreGraphics
  • CoreLocation
  • Foundation
  • MediaPlayer
  • MobileCoreServices
  • QuartzCore
  • Social
  • StoreKit
  • SystemConfiguration
  • UIKit
  • libxml2.dylib
  • The base deployment target supported by Millennial is 7.0.
  • While building with Xcode 7.0 and setting application deployment target less than 7.0, publishers might get the warning: object file (MMVASTMediaFile.o) was built for newer iOS version (7.0) than being linked (6.0).
  • Millennial ad network does not support App Thinning. You must set enable bitcode to “NO” in your project’s build settings.
  • Millennial SDK requires -ObjC to be set as part of your Other Linker Flags in your project.
  • If you compile your app with iOS SDK 9.0, you must disable App Transport Security. See here for instructions on disabling ATS.

Integrating with Vungle

Add the following frameworks to your application project:

  • AdSupport
  • AudioToolbox
  • AVFoundation
  • CFNetwork
  • CoreGraphics
  • CoreMedia
  • Foundation
  • libz.dylib
  • libsqlite3.dylib
  • MediaPlayer
  • QuartzCore
  • StoreKit
  • SystemConfiguration
  • UIKit
  • WebKit (Weak linked if deployment target is less than 8.0)
  • The base deployment target supported by Vungle is 7.0.
  • You must add -ObjC to Other Linker flags of your project’s build settings.
  • Vungle ad network does not support App Thinning. You must set enablebitcode to “NO” in your project’s build settings.
  • For Vungle to work properly, publishers must add VungleResource.Bundle file in the application’s resource directory. VungleResource.Bundle file is packaged inside AdMarvelSDK.zip.

Integrating with Verve

Add the following frameworks to your application project:

  • AdSupport
  • CoreLocation
  • CoreGraphics
  • Foundation
  • iAd
  • UIKit
  • EventKit
  • Security
  • PassKit
  • MediaPlayer
  • MessageUI
  • Social
  • libxml2.dylib
  • The base deployment target supported by Verve is 7.0.
  • You must add -ObjC and -all_load to Other Linker flags of your project’s build settings.
  • Verve ad network does not support App Thinning. You must set enablebitcode to “NO” in your project’s build settings.

Integrating with UnityAds

Add the following frameworks to your application project:

  • StoreKit
  • AdSupport
  • The base deployment target supported by UnityAds is 6.0.
  • While building with Xcode 7.0 and setting application deployment target less than 6.1, publishers might get the warning: object file (UnityAds) was built for newer iOS version (6.1) than being linked (6.0).
  • UnityAds ad network does not support App Thinning. You must set enablebitcode to “NO” in your project’s build settings.
  • For UnityAds to work properly, publishers must add UnityResource.Bundle file in the application’s resource directory. UnityResource.Bundle file is packaged inside AdMarvelSDK.zip.

You can initialize the UnityAds SDK by providing the UnityAds credentials in the info.plist file of your application. Add the following keys to your info.plist file:

Key Name
Description
Sample Value
Required
ADMARVEL_UNITY_GAME_ID Game ID provided by UnityAds. 121hddju1234 Yes
ADMARVEL_UNITY_TEST Set to YES to turn on the test mode and NO to turn off the test mode. YES, NO No
ADMARVEL_UNITY_TEST_DEVELOPER_ID Set the developer ID, if any. Applicable for only test mode. 1234rfgf No
ADMARVEL_UNITY_TEST_OPTIONS_ID Set the options ID, if any. Applicable for only test mode. 6454rtusd No
ADMARVEL_UNITY_DEBUG_MODE Set to YES to turn on debug logs for UnityAds and NO to turn off the debug logs. YES, NO No

You must pass all the values as strings.

Integrating with YuMe

Add the following frameworks to your application project:

  • EventKitUI
  • UIKit
  • SystemConfiguration
  • EventKit
  • MobileCoreServices
  • Foundation
  • CoreGraphics
  • The base deployment target supported by YuMe is 7.0.
  • While building with Xcode 7.0, publishers might get the warning: /var/folders/3q/s140pfys2511qczgs3fv4g580000gr/C/org.llvm.clang.yume/ModuleCache/2O17EPEGSEGEG/Foundation-29B9L6YRR52B.pcm:
    No such file or directory.
  • The EventKitUI and EventKit frameworks are optional.
  • The YuMe SDK is compatible with iOS 7.0 or higher and requires -ObjC to be set as part of your Other Linker Flags in your project.
  • YuMe ad network does not support App Thinning. You must set enablebitcode to “NO” in your project’s build settings.

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